Kyle Paints 2012: Pt. 3: Some Background Info on My Style

This body of work I’m going to be putting together might make more sense with an understanding of where it’s coming from, and how I got started working in this style.

Back in 2005, I was working a summer job as a landscaper; I knew that come September, I’d be starting my thesis year at art school, and I wanted to hit the ground running, rather than aimlessly wandering between styles and ideas. I laid out all these intricate plans, and mentally sketched out images that I would later paint.

At the time, I was making a lot of work that looked like this. While it doesn’t necessarily photograph all that well, the iridescent and metallic colours glimmer and shift like jewels, creating a very alluring effect. The challenge was integrating this technique into larger images an compositions, rather than the all-over textures I had been producing.

September arrived, and I started testing out my ideas; and every single one of them bombed horribly. Over the next four months, I produced nothing but garbage.

Continue reading Kyle Paints 2012: Pt. 3: Some Background Info on My Style

From a Quick Laugh to Frustration

If you’ve been paying attention to this place, or any of the social media venues I frequent, you’ve probably heard quite a lot about the “DRM Box” project Brad and I have been working on.

But it’s been dragging on for months now, and I’m getting a little frustrated, so here’s a little behind the scenes scoop on the project.

The DRM Box was originally envisioned by me as a quick, week-long project to post online as a little internet joke. In my eyes, it just had to be good enough to hold up to video, then we would be done with it. Brad insisted that if we are going to do something, we should do it right, using nothing but the best materials and fabrication techniques for the job. It should be treated as a sculpture, where everything must be perfect, so after the video is made, we have a sculpture that is gallery-worthy. This is a situation where I do think Brad was right. This is art; we aren’t cranking out mass-produced wares for consumption, we are trying to make a unique object to express an idea that we are passionate about, and doing our best work is important.

Of course, going from, “just tape some crap together and hope it sticks together long enough for the shoot” to, “it must be perfect” necessitates a bit of a schedule correction. So, we went from a scheduled week-long build to an estimated month-long build. Then something big came up and my personal schedule changed, cutting out our free time together to about one third of what it once was.

These two factors lead to a project that started to really drag on and go nowhere for a long time.

But, this was ok, because we had a gallery show lined up for the project. The extra work was all worth it. They would be shown in a gallery after all!

Then the show never materialized. I don’t know what happened, but the show fell through.

So here we are, 10 months later, with a project that is well built, and it will be used for a quick little video, then put aside as we get to work on the next project.

But when you spend this much time with a project, when this much effort has been put into it, it becomes hard to treat it like a quick joke. It starts being something that you take seriously. And because we have been talking about it for so long, I fear the audience might also have begin taking this project seriously. I am worried that as far as the DRM Box Project is concerned, the humour is lost.

When a Project Just Doesn’t Go As Planned.

Phase 1:
Kyle: “Hey, this will be unbelievably awesome”
Brad: “It wont work”
Kyle: “Sure it will!”
Result: FAIL

Phase 2:
Kyle: “Well, this wouldn’t be as awesome as the original plan, but it would still be pretty cool, and it lets us salvage some materials”
Brad: “I don’t think that would work”
Kyle: “Sure it will!”
Result: FAIL

Phase 3:
Brad: “Well, I guess we could just do it this way, it’s passable, and means we wouldn’t have wasted all this time…”
Kyle: “Yea! that will totally work!”
Result: FAIL

Phase 4:
Kyle: “Whatever, we’re artists…let’s just do this and BS our way out of it when people notice the shortcomings…hmmm…no, I refuse to go down that path, lets just burn it now, and never speak of this again so the world never finds out about our failure this winter”
Brad: “it’s on facebook, tee hee hee”
Kyle: expletives deleted

DRM BOX: Bugs in the Project

A random rant about something that pisses me off about the art world: concept being used to justify incompetence.

Art dealing with difficult or complex concepts doesn’t bother me, art should be a balance of aesthetics and idea; but what happens when these complex ideas are just a cover for artistic failure, or technical limitations, or incompetence? How can the audience tell the difference between a genuine concept being tacked by an art work and a concept tacked on after the fact?

Is the artist dealing with ideas that are over my head, or is it impenetrable and vague by design?

Why People Hate Art: Our SoOnCon 2011 Talk

I edited the talk down from 28 minutes into a much more focused 18 minute presentation. The other half will be posted shortly (well…eventually) but here is the meat of the talk.

If you want the background to this talk, and don’t feel like digging through my earlier posts, here is a brief summary of this talk and how it happened:

Brad Blucher and I were invited to give a talk at the TIFF Bell Lightbox for SoOnCon 2011.

The topic for our presentation was “why people hate art”. Using examples of things we have experienced first hand, we launched into an attack on the pervasiveness of obscurantism masquerading as deep insight within the art world.

Art is often nothing more than a footnote to a (poorly written) essay using invalid logic to make unsound arguments, all the while using technical and scientific terms inappropriately and without justification in an attempt to apply a veneer of rigour and profundity over their steaming pile of banal observations and utter nonsense.

This talk is a criticism of that tendency in the art world.

Tiff Talk Teaser

I mentioned my SoOnCon talk in several earlier posts.

I’m currently in the process of editing the footage from the actual talk. The full presentation was 28:50, just shy of the 30 minute allotment we were given. My goal is to remove the dead space and redundancies without taking away from the actual content or tone of the presentation. I want to deliver the complete talk, while taking up as little of your time as possible.

Here is a little teaser to hopefully whet your appetite:

Talking at TIFF: What it Took to Prepare Our SoOnCon Talk

Ever wondered exactly what it takes to put together a 30 minute presentation?

Brad and I knew that the opportunity to speak at SoOnCon was something that is unlikely to happen again any time soon. We also knew that we had nothing to talk about. We had given a lightning talk at Toronto Mini Maker Faire just months earlier, and we haven’t really done any new projects since then. But we still really wanted to do something.

I was on the phone with Brad, pacing around my apartment, trying to throw ideas back and forth, but nothing was coming to mind. Our conversation wandered off on some bizarre tangent. Then we started complaining about how horrible artists are, and how terrible a lot of art projects are. That’s when a little light bulb clicked on in my brain.

I suggested, “why people hate art”.

We frequently have long conversations about this very topic whenever we get together, so generating material wont be a problem. We’ve experienced enough art-BS first-hand to burn through 30 minutes without having to prepare a thing! This talk would be little different than any of our normal meeting, with one little difference: instead of ranting to each other in private about how horrible the art world is, we will be ranting in public! Brad thought I might be on to something. He prepared the application form and sent it off. We received our acceptance notice the next day.

That meant that we had to get to work.
Continue reading Talking at TIFF: What it Took to Prepare Our SoOnCon Talk

The DRM BOX: Rough Copy of the Promo Video.

This is the same rough copy of the promo video that I put together for the DRM BOX. Since we planned on showing this video during our SoOnCon presentation at the TIFF Bell Lightbox, I had to have this video done and ready to go.

This has been sitting around quietly on YouTube as an ‘unlisted video’, but it’s been two weeks now, why keep it locked up?

Enjoy!